The players who want tactics can get tactics players who want to just shoot can also choose to rush black can choose to collaborate individuals are also able to break into the point ..
This detail determines that the lighting is a very important factor in the game of ZERO HOUR. Because the light can be changed this brings a series of game content such as the defensive side..
ZERO HOUR feels to me like a new installment in the Swat series, knowing that Swat is considered the originator of the tactical FPS, combining FPS, tactics and realism in the 90s. The realism of Swat,..