Synthnostate Devstream 197
Let's finish this unfinished business from devstream 195 - porting the Spellcrafting UIs from the old demo - just to get it out of the way.
Then we can focus on the low-hanging fruit of fun gameplay.
Synthnostate Devstream 196**POSTPONED TIL 3-ISH**
Synthnostate Devstream 194I did a little work on the underlying component system over the weekend... on stream we're gonna work on the UIs some more.
Synthnostate Devstream 192This is all made from scratch - 3D art in Blender, custom realtime/turnbased RPG engine in C/Lua/Raylib.